TECHNOLOGY IN CHILDREN’S SERVICES: SPECIAL REPORT

From virtual reality for practitioners to the use of big data systems to share information between agencies, technology is changing the way children’s services intervenes in the lives of vulnerable children and families.

It is now standard practice for children’s services leaders and practitioners to use technology to enhance support for vulnerable children, young people and families.

Whether it be electronic systems to record information and share that with other agencies, software to analyse trends in the use of services and the impact they are having, or mobile applications that enable better communication between worker and young person, technology is increasingly changing the nature of children’s services.

It is an integral part of many aspects of children’s services provision from safeguarding, information sharing between agencies or using virtual reality headsets for practitioners to experience what life is like for a neglected child.

Despite this, latest research suggests training for children’s social workers is failing to prepare them for utilising technology to its best effect, while experts say that policymakers should do more to ensure practitioners have the knowledge and skills to use tech-based solutions to improve the care of vulnerable children.

Meanwhile, research has highlighted ethical concerns around machine learning – now widely used by local authorities to identify children and families at most risk – which could act as a warning for commissioners and leaders to use technology appropriately.

CYP Now’s special report on technology in children’s services assesses latest research on the use of technology to support vulnerable children and families, a summary of key policy drivers and issues, and three examples of innovative tech-based interventions.

A Message from Antser Group CEO, Richard Dooner

As a Children's and Adult Social Care Group we provide vital online, virtual and direct services to our clients. Many of which can continue without significant disruption, some of which have had to be adapted and others that will be on hold for the safety of our colleagues and families. We have communicated directly with all partners to explain the impact on each of our services and the steps we are taking to keep everyone safe

The Big Issue - Changemaker Helen Costa is using VR to help adopted children feel safe

The Big Issue - Changemaker Helen Costa is using VR to help adopted children feel safe

What if you could see the world through a child’s eyes – would you change your behaviour towards them? Helen Costa thinks so. When she co-founded The Cornerstone Partnership, she had one mission: to improve the lives of families touched by the care system.

Social Work News - How VR software can give you the benefit of hindsight

Social Work News - How VR software can give you the benefit of hindsight

In today’s digital age, technology is rapidly transforming the work that we do. For this month’s feature interview, editor Amy Dawson and art director Owen Dye met with Helen Costa…

Technology and the Future of Children’s Services: How VR, AI and emerging technology can bring us closer to the children we serve

Technology and the Future of Children’s Services: How VR, AI and emerging technology can bring us closer to the children we serve

Cornerstone co-hosted a fringe session at the LGA exploring the possibilities, ethics and practicalities of bringing emerging technology into children’s services and highlighting how VR has been bringing us closer to the children we serve.

Using Virtual Reality to do Life Story Work

There are many established techniques of presenting a child’s Life Story to an adopted child; some children will have a Life Story book. Digital platforms are now being used to safely store memories and photographs and lots of resources are available to help adoptive parents to be the narrator of the child’s story and help them to deal with potentially difficult or upsetting questions.

This week in a workshop with a group of social workers from a regional adoption agency, Cornerstone did some Life Story work using 360 virtual reality experiences of being in utero and seeing the world from a young child’s point of view. Transporting the social workers to the child’s reality using VR helped them to feel how the child might have felt and they were better able to construct narratives and find the words to help their prospective and current adopters with challenging questions.

It was also interesting to see the level of empathy increase for the birth parents in the session as seeing their current situation and then exploring their life story was helpful in putting their behaviour into context. This is especially helpful for adopters in helping their children create links with their past, which has been proven to result in more successful adoptions and less placement breakdowns. Doing the exercise as an RAA also resulted in a lot of knowledge sharing within the group too which they found very useful.

If you are interested in learning more about how Cornerstone uses VR to do Life Story work please do get in touch on info@thecornerstonepartnership.com

D/sruption - 7 Companies Using Tech To Improve Mental Health

D/sruption -  7 Companies Using Tech To Improve Mental Health

Is your business thinking about mental health?

Mental health is a hugely profitable market. Now that the stigma surrounding mental health issues is gradually lifting, more people are considering the importance of wellbeing. Not only is this an opportunity for businesses to build genuinely useful, lucrative products and services, but it has encouraged companies to look at the wellness of their own employees as a driver for success.

Recognition, however, is not the same as a remedy. If anything, mental health problems are becoming more prominent. By 2030, for example, the World Health Organisation estimates that depression will place the largest single burden on healthcare globally… Here are seven organisations trying to do something about it.

5) The Cornerstone Partnership

The Cornerstone Partnership has developed a number of VR scenarios to help people to understand the mental health of children who have experienced the social care system.